Principal Technical Animator

Frontier Developments plc

Principal Technical Animator

£45000

Frontier Developments plc, Newtown, Cambridge

  • Full time
  • Permanent
  • Onsite working

Posted 2 weeks ago, 15 May | Get your application in now before you miss out!

Closing date: Closing date not specified

job Ref: df8cabb0d4c64d99b56063d81029965b

Full Job Description

  • With the support of the Head of Technical Animation and Head of Animation, understand and provide the tools and pipeline requirements of the Rigging and Animation teams

  • Own and develop our existing rigging and animation tools and workflows

  • Research and develop new technologies and solutions

  • Implement and uphold coding standards and practices for the Animation and Tech Art departments

  • Provide feedback and guidance for junior Technical Animators and other Python users such as Riggers or Technical Artists

  • Liaise and collaborate with other departments to implement or improve workflows

  • Support the Animation teams with knowledge and solutions beyond DCC packages, including helping with problem solving for Perforce and Frontier's Cobra Engine

  • Support resolving day-to-date technical issues that the animation departments may run into

    Demonstrable Python scripting skills

  • Deep understanding of creating scripts and tools for DCC applications such as Maya

  • Excellent understanding of animation and rigging pipelines

  • A showreel that demonstrates technical animation capabilities such as tools development and clear, technical problem solving

  • Experience developing animation and rigging pipelines for Maya in a professional environment

  • Great communication and stakeholder management skills

  • Ability to discuss ideas and processes that will impact the end-users of our work

  • An eye for animation

  • Great analytical and problem solving skills

  • Self-driven with a passion for pioneering new solutions

  • Keen learner able to take on feedback for own development, and provide feedback for the development of the wider team

  • Professional experience using Maya, Experience within Unreal, Unity or other games engines, with regards to technical animation or rigging

  • Knowledge of QT & PySide

  • Knowledge of MotionBuilder, and other DCC packages

  • Knowledge of Unreal's Control Rig systems

  • Knowledge of game development pipelines, and experience working in a game development environment